![]() ![]() 2f + ( float)randomizer.NextDouble() / 20f if counter = 30 i change the speed if (counter = 30) Gl.glTranslatef( 0, 0, traveledDistance) Įlse if (Controller.FinishedRace = false) This portion of code goes on the drawing function of the car and contains the race logic: ![]() The chassis takes the color of the car, the accessories are the same in the three cars, and the tires and rims go in a list because I rotate them. When I draw a car, I draw the chassis, accessories, and the tires separately. Then, I make a list of the meshes that roll and calculate their pivot point which is its center and insert it to a separate list. I draw the tires and the rims separate from the car because they have a rolling movement besides a displacement movement. In this class, I make a little tweak to draw the car. 55 = vision angle // 1 = aspect ratio // 0.1f = minimum draw distance // 1000 = maximum draw distanceĪ 3D model is a set of meshes and this car is not an exception. This class has two methods: one for selecting a camera position and another for initializing the camera. I will give a brief explanation of what each class does specifically. As you can see, there are only a few classes. The car race is a simulation and the user can’t take control over any car.Ībove is the project solution explorer. At the end of the race, a message is shown telling which car was the winner and you are able to reset the race and start over again. The user can follow the race with the keys W (forward), S (backward) and can change the camera takes. ![]() There are 3 cars that begin in a start line, they randomly change their speeds on the race and the race ends on an end line, quite simple. This article is a simple straightforward car race game with minimum lines of code (LOC). Yesterday, I was looking at the demo I published in my last article, the asteroid demo, it had a good acceptance because it was made in a very simple way and today I will do the same. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |