What is the point of having Ravage Health if you can't put it on a dagger or arrow? So many reagents have detrimental effects, but it has 0 use. My real problem with this is: Why? Why did they decide to have the most common things be deathtraps? Why have /stuck degrade your armor? A player doesnt do anything wrong when they get stuck in a set of stairs or a rock, so why punish them? Large boulders also have the tendency to do this. Realizing my error, i attempt to back step, only to find that that the stairs have generated around me and I am unable to move. But, it isn't JUST a cliff, it is a set of stairs. I am riding my horse and I come to a cliff. But when I am going through the environment, let's say, Ebonheart. Yes, I am sure that much of the loading issue is due to my laptop. Second, the environment takes forever to load. It surprises me that when I fall from the sky to my death right outside the Bank in Davon's Watch that people don't notice. I have discovered if I don't move at all while falling from the sky, I don't usually die. Logging out is the only option, and when I log in, my character loads falling from the sky somewhere nearby where I fell through the environment at. I have fallen through the Bank a few times, as well. I fall through stairs all the time if I don't wait forever for them to load, or the floor of a building the moment I walk in.even happens in the cave on that island, above Bleakrock. So, first issue I have is with the environment. So I went to my Program Files and deleted the entirety of the Zenimax Online folder, so I have a while to wait. I went to the control panel and uninstalled. Came home today to find that it couldn't verifify the current version of my game. I am writing this while I wait for the game to download. The only instance where gifting your RP to another player would be possible, and it not be a real problem with the whole "chargeback" thing, would be to only allow people who won said points in official events the ability to trade only those points to other players.although that could make a whole other issue of Teams funneling all the points into a single account.or worse.Īlright. Personally, I can see why such things have been kept on a Staff/Game-to-Player level, and not a Player-to-Player level, since so much could go wrong from trading anything in the real world (effectively, since you have to buy the points), for something intangible. Will the players just start attacking each other until the whole game implodes on itself? I could see other social problems arising from this being implemented, not to mention the possible (and probable) explosion of player tickets regarding something not going the exact way they want. So, what I am guessing is that (more than likely) it is too much of a hassle to do it. Source: Gizmo/Desu in the thread I linked above.
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